I think about a world to come where the books were found by the golden ones, written in pain, written in awe by a puzzled man who questioned, "What are we here for?" All the strangers came today and it looks as though they're here to stay.
-David Bowie "Oh! You Pretty Things"
Showing posts with label dlc. Show all posts
Showing posts with label dlc. Show all posts
Monday, October 10, 2011
Borderlands: Claptrap's New Robot Revolution DLC
I only have three more achievements until I have completed all of the achievements in Borderlands. All three achievements take place in Claptrap's New Robot Revolution, and all three require that I slaughter masses upon masses of rebellious robots, pick through the junk pile of their clanky corpses, and find the following items: oil cans, bobbleheads, panties, bags of fish, and slices of pizza. What will I do when I have completed these comical challenges? Well, hopefully Borderlands 2 will be out by then.
Sunday, September 18, 2011
Borderlands: Zombie Island of Dr. Ned DLC
When I first devoted myself to PC gaming, there were two games that I really wanted to play: Borderlands and Left 4 Dead (the original; those characters are way better than in the second game). In a strange way, Borderlands: Zombie Island of Dr. Ned combined the two fantastic games. I love zombies, and I love the sci-fi comedy of Borderlands. According to the simple algebra of things I like, I am in love with Zombie Island of Dr. Ned. Headshot. Headshot. Headshot.
Tuesday, August 23, 2011
Borderlands: The Secret Armory of General Knoxx DLC

Borderlands provided me with a fair share of difficult bosses. Consider Marley and Moe, for example, two overpowered skag bosses that are horrendous when you are low-leveled and playing solo. (The key, I've found, is to keep the little skags alive. Sure, they'll winnow away at your HP, but they're quick kills, which ensures a Second Wind every time.) Consider Skagzilla, another overpowered skag boss who has, more than once, survived longer than all the ammunition in my arsenal. (This is where action skills come in handy, and let's not forget buffs that heal and regenerate ammunition.) Consider not the end boss, but the army of Guardians lining the mountainside leading up to the vault. (Shock weapons destroy their shields while shotguns and automatic weapons assure that your bullets make contact with speedy alien flesh.) But how does any of this compare with the optional boss in The Secret Armory of General Knoxx DLC named Krawmerax or to the latter arena matches in the Circle of Duty quest-line? Of course, for those brave enough to complete either the Krawmerax or Circle of Duty challenges, there are ample rewards. Tons of great equipment. A guaranteed level for whatever weapon you are holding the moment Krawmerax dies. And let's not forget: Bragging rights. Not everyone is bold enough to follow up on these side quests.
Subscribe to:
Posts (Atom)





